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Agile Publishing Model.

Futurist David Houle

Welcome to the future!  The future of humanity and the future of publishing.

I am very excited about my new book Entering the Shift Age and the new model of publishing Sourcebooks has created, the Agile Publishing Model (APM). The APM is an innovative platform that allows authors to make their content available faster and in a more flexible format. For example, to suit your needs and interests as readers, Sourcebooks offers a variety of ways to purchase the content of Entering the Shift Age, either in individual parts (“mini eBooks”) or as a whole. (Check out “How to Purchase: The Agile Way”.) You can learn more about the APM by watching the video below.

This is part of the future of publishing. Now let’s turn toward our own future, the future of humanity.

We now live in the Shift Age, a time of transformation that will be regarded by future historians as one of the most significant periods in human history. The Shift Age is one of those inflection points or times when much of humanity will change how we live, how we think, how we interact with each other and what we do.


 

This is occurring in the Shift Age, when almost everything is undergoing significant shift. Place-based or place-influenced thought, around for centuries, is now beginning to be untethered. What will this mean as we enter the Shift Age?

Place will be less about who we are and more where we are—now. We now have the choice to let place define us as opposed to not having that choice.

"Where are you from?" moves to "Who are you here?" Here becomes the place, wherever here is. You are never away from home if you are electronically connected. You just might not be physically at home.

The Screen Reality Changes Place to Space

Part of this developing reality is that there is a new place that is "no-place": the Neurosphere; the synaptic, pulsating, ever expanding, ever more in the cloud cyberspace.

Cyberspace not cyberplace. This may well be the first "no-place" space ever inhabited by humanity.

This is where the beginnings of the separation between the screen reality and the physical reality start. We are losing the need to be any place as long as we are connected. This connectivity frees us from the "placeness" of the physical reality.

Until the Shift Age there has never been this screen reality, which is fundamentally different from the physical reality. Sure, since television gained market penetration in the mid-20th Century, and the PC in the latter part of the century, there have been screens, but those screens were either one way or contained and separate, relative to content. The early stage Internet at the end of the Information Age did initiate slow interactivity and provided us with a view into what interactivity might provide, but it was not until the last few years that interactive connectivity both went high speed and became totally mobile. It is these two coincidental developments that ended place as having anything to do with human communication.



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