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Agile Publishing Model.

Futurist David Houle

Welcome to the future!  The future of humanity and the future of publishing.

I am very excited about my new book Entering the Shift Age and the new model of publishing Sourcebooks has created, the Agile Publishing Model (APM). The APM is an innovative platform that allows authors to make their content available faster and in a more flexible format. For example, to suit your needs and interests as readers, Sourcebooks offers a variety of ways to purchase the content of Entering the Shift Age, either in individual parts (“mini eBooks”) or as a whole. (Check out “How to Purchase: The Agile Way”.) You can learn more about the APM by watching the video below.

This is part of the future of publishing. Now let’s turn toward our own future, the future of humanity.

We now live in the Shift Age, a time of transformation that will be regarded by future historians as one of the most significant periods in human history. The Shift Age is one of those inflection points or times when much of humanity will change how we live, how we think, how we interact with each other and what we do.



Today in 2012 there are the early stage developments of brain wave computer interface technology. This technology will experience incredible growth in the next few years, resulting in profound changes in many areas of society.

All of us have brain waves in our brains. To simplify a bit, they are the electrical impulses of our brains that translate into thoughts. So brainwave mapping is the mapping of our thoughts. This technology has come from several sources. A primary source is the use of reading brain waves for quadriplegics to move their high tech wheel chairs. “Rotate wheel chair right” and the wheel chair turns right. “Move wheelchair forward” and the wheel chair moves forward.

It is this technology that is now available today for a few hundred dollars. It is the first, very basic iteration with limited capability. One puts on a head set with a variable number of brainwave sensors and the software program asks you to think about certain things. Once the brainwaves of those thoughts are captured, then one can look at a computer screen and when prompted by the on screen avatar to do something you think it and it happens on the screen. A primary use of reading brain waves is to help quadriplegics move their high tech wheel chairs. “Rotate wheel chair right” and the wheel chair turns right. “Move wheelchair forward” and the wheel chair moves forward.

Brain wave computer interface is the next human interface with computer technology following the current iteration of touch and voice. Remember, just a few short years ago, one had to type when interfacing with a computing device. It was the only way to interface with any type of computer. Now touch and voice is common.

The potential of this new technology is stunning almost beyond comprehension. The metaphor of the level of sophistication of brain wave technology in 2012 versus 2020 might be the comparison of the Pong video game of the 1970s with video games today. We are now in lift off mode.

Think about the level of concentration we can and will quickly develop when doing brainwave interface with computers. This will quickly be the antidote for the development of distracted, short attention span states of mind in these digital ages.

Think about video games. By 2015 there should be video games that will be played by having the gamer wear a brainwave head set that can capture the unique way he thinks about say, pulling a trigger or turning to the left or any other move of a first shooter type of game. After bench marking his brainwaves then he can play the game with just that head set – without a handheld controller! Think about the competitive levels of concentration that one will develop when playing someone else. Start to think about what happened last night – boom! You just got shot by your opponent as your mind wandered.
Think about education and all that can occur. As I mentioned in the education chapter, how will we be teaching a 14 year old middle school student in the classroom when she is doing two hours of brainwave interface in the home? Think how the digital natives will take to this so much more naturally than their elders

Now, on the highest level of the Shift Age, think about the coming evolutionary shift in consciousness discussed at the beginning of Part Four. After having 10 years of brain wave interface with a computer, will it not be an easier step to make this next evolutionary step up? I think that brainwave technology will lead to other even more transformative ones ahead (see below)


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